SkyTemple

1.3.0

Released on 2021-09-10.

Changelog

Download: https://projectpokemon.org/home/files/file/4193-skytemple-pmd2-rom-edtior/

New Features:

  • Allow editing the game name and game icon (SkyTemple/skytemple-files#119, #279, #182, thanks to @tech-ticks)
  • Allows adding new map backgrounds (#284)
  • Allows editing the level list in SkyTemple and adding new levels (skytemple/skytemple-files#15, #287)
  • Allows creating new script scenes (#285)
  • Allows editing which ground mode levels are rendered with which dungeon tileset and proper preview for this (#268)
  • Experimental patch that extends the Pokémon list to 2048 entries (SkyTemple/skytemple-files#108, #248, thanks to @irdkwia)
  • Patch that replaces move power and accuracy with bars instead of stars (SkyTemple/skytemple-files#107, thanks to @irdkwia)
  • Patch that changes and extends the game's evolution system (now represented by two lists per Pokémon: What they evolve from and what they evolve into) (SkyTemple/skytemple-files#104, #247, thanks to @irdkwia)
  • Editing various miscellaneous settings (spawn delays, belly loss per turn, main menu music, berry heal amount, text speed, condition damage delays, etc.; #267, #266, #270, skytemple/skytemple-files#122, #297)
  • Editor for the dungeon music assignments (#145)
  • Adds a patch that allows recruiting pokémon that are hardcoded to be unrecruitable (The other 3 Deoxys forms and the regis; SkyTemple/skytemple-files#132, thanks to @End45)
  • Adds a patch to provide support for changing textbox bg color. (SkyTemple/skytemple-files#140, thanks to @irdkwia)
  • ASM Patches can now have parameters that can configure their behaviour (skytemple/skytemple-files#144, #302).
  • Editor for dungeon guest Pokémon (with a patch for better support by @End45: skytemple/skytemple-files#142, skytemple/skytemple-files#145, #310)
  • Editor for hardcoded Special Episode Player Characters (#278, #314, with a fix by @irdkwia: skytemple/skytemple-files#154)
  • Editor for additional tileset properties: "stirring" effect, map color, nature power move effect, etc. (#276)
  • Preview screen for dungeon floor editing (skytemple/skytemple-files#146, #301; thanks to a dungeon generation algorithm implementation by @irdkwia!)
  • Adds a patch that extracts hardcoded animation tables (will be utilized in a future update; skytemple/skytemple-files#124, thanks to @irdkwia!)
  • Experimental: New system to define and edit dungeon interruptions (interrupt dungeons with cutscenes without having to create a new sub-dungeon; skytemple/skytemple-files#148, #309, thanks to @irdkwia)
  • Adds a patch that tries to generally improve memory related issues with other patches on real hardware (FixMemorySoftlock; skytemple/skytemple-files#156, thanks to @End45)
  • Editor for Tactics unlock levels (skytemple/skytemple-files#121)
  • Editor for IQ skills, groups and misc. settings + a patch by @End45 for additional editing (skytemple/skytemple-files#127, skytemple/skytemple-files#18, skytemple/skytemple-files#165, skytemple/skytemple-files#166, skytemple/skytemple-files#167, skytemple/skytemple-files#168, #330)
  • Editor to create custom special processes for the script engine (skytemple/skytemple-files#116, #264, thanks to @irdkwia)
  • Editor for trap and item icons (#291)

Improvements:

  • Utility patch to load the move data and dungeon floor file in chunks instead of fully (SkyTemple/skytemple-files#105, SkyTemple/skytemple-files#106, thanks to @irdkwia)
  • Improvements to improve packaging by @marius851000 (SkyTemple/skytemple-files#128, SkyTemple/skytemple-files#138, SkyTemple/skytemple-files#160)
  • The MoveShortcuts patch now displays the move list when holding L (SkyTemple/skytemple-files#134, thanks to @irdkwia, thanks to @End45)
  • Adds a patch that allows editing some of the hardcoded fixed floor properties (ChangeFixedFloorProperties; skytemple/skytemple-files#157, #317, #318; thanks to @irdkwia)
  • Changes the "Secondary Terrain" dropdown for floor editing to be a free entry instead (change of secondary terrain; #323)
  • Correct parameter types for the WaitLock* script functions (skytemple/skytemple-files#155)
  • Changes the IQ Booster parameter in floor editing to be a free entry to specify the boost value (skytemple/skytemple-files#152, skytemple/skytemple-files#164, #327)
  • Add Pokémon personality value to export and import (#313)
  • Type names are now read from ROM instead of being hardcoded (#305)
  • Item and trap icons are now shown in trap and item lists and fixed rooms (#303, #60, #306, #304)
  • Option to edit fixed rooms with a minimap view
  • Still support opening ROMs with broken dungeon floor data (#178)

Bugfixes:

  • Fixes an issue in the background data that corrupted them (SkyTemple/skytemple-files#143, thanks to @irdkwia)
  • Improvements for better real hardware support for the ChooseStarter patch (SkyTemple/skytemple-files#151, thanks to @irdkwia)
  • Fixes an issue with the ChooseStarter patch on real hardware (skytemple/skytemple-files#159, thanks to @irdkwia)
  • Fixes a graphical glitch in the scene editor (#281)
  • Fixes to DTEF (dungeon tile export) with animations
  • Small fixes related to scenes and scripts
  • Fix for the dungeon restriction hint (#282)
  • Fix for newlines not being saved properly in the dungeon name editor (#298)
  • Fix for spellchecking under Mac (now enabled again! #308, skytemple/skytemple-ssb-debugger#61, thanks to @tech-ticks)
  • Fixes Memory Leaks and crashes because of this (#74)
  • Fix crash after closing export dialogs and switching views (#321)
  • Fix for adding talk scripts with IDs > 99 (by disallowing them; #328)
  • Fixed issues with inconsistent scripts after saving them in the debugger

Downloads