
SkyTemple
1.5.0
Released on 2023-05-18.
Changelog
NOTE: The Windows version has been withdrawn, due to crashes relating to copy-pasting. These issues are in the underlying Gtk/Gdk UI libraries. There is currently no estimate for a fixed version being available, please use 1.4.x versions under Windows in the meantime.
New Features:
- NoWeatherStop patch by @End45:
- "Changes weather damage messages so they don't make the player stop running."
Improvements:
pmd_wan
(the general sprite handling implementation) has been updated to version 5.1.1.- If the ROM should somehow exceed it's assigned maximum file size, the cartridge size in the header is now updated, making the ROM still work on original hardware.
- Sprite import related limitations have been clarified and import has been generally improved (thanks to @marius851000)
Bugfixes:
- Bugfix for BetterEnemyEvolution Patch by @End45:
- "This fixes a bug in the BetterEnemyEvolution that might cause enemies to level up multiple times after evolving if the "Update the level and stats of evolved enemies" setting is enabled."
- The
UnusedDungeonChancePatch
has been renamed toUnusedDungeonChance
and updated by @End45 to fix situations where it could lead to un-completable room layouts. - Fixed the "sprite size was corrected" popup showing up after applying sprites with the SpriteCollab browser.
- Fixed the coordinates always being rounded down (#521).
- Fixed special items in fixed rooms (#506).
- Fixed not being able to add new BPAs to existing scenes (#533).
- Fix "Transpot already connected" error sometimes being shown when using the SpriteCollab browser.
Important changes for Windows users:
- The minimum operation version supported is now Windows 10.
- There is no longer a 32bit release.
- Users are recommended to uninstall previous versions before installing this one.
Technical background: The app is now built using MSVC and GTK & Python for MSVC, instead of relying on MSys2 MingW. See also the BUILDING_WINDOWS.md
document for more info.
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