SkyTemple
1.1.2.post0
Released on 2021-01-29.
Fixes an error with 1.1.2 not starting
Changelog
Download: https://projectpokemon.org/home/files/file/4193-skytemple-pmd2-rom-edtior/
New Features:
- Editor for in-game hardcoded menus (option actions and strings used, by @irdkwia)
- Editor for special item lists (dungeon rewards, kecleon shops, etc., by @irdkwia)
- Set the game's debug flags: Faster text speed, no fades, no music, etc. (by @irdkwia, skytemple/skytemple-ssb-debugger#41) + moved old debug flags there. It's now in the tab "State / Debugging" in the debugger!
- Internal: New compression container handling and new more efficient compression algorithm (should allow importing more portraits! by @irdkwia, #153)
Improvements:
- Shadow sizes are now imported from PMD2 SpriteZips (SpriteBot format; #168)
- Coordinates display in scene editor and position marker editor (#156)
- Strings: Search is now case-insensitive (#181)
Bugfixes:
- Sprite import doesn't crash SkyTemple when walking animation is missing (#169)
- Fix animation settings not configurable for dungeon backgrounds (#176)
- Fixed not being able to right click anything in the debugger file tree when filtering (skytemple/skytemple-ssb-debugger#73)
- Misc. minor UI fixes: #171, #175, #172, #185, #180. #179
- Fixed the wrong text string being edited when modifying a string while filtered (#177)
- Fixed new DTEF animations not used for import (#173)
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